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Entries for the 'Mobile 3D Development Tools' Category
| Wednesday, August 13, 2008 |
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Ideaworks3D announces Airplay SDK supports iPhone
By Thanh Nguyen @ 10:34 AM
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Ideaworks3D Ltd, developer of the crossplatform Airplay™ SDK for advanced native mobile games and applications, today announced that Airplay SDK now supports Apple’s iPhone and iPod Touch.
Airplay is a unique cross-platform technology for creating best-in-class native applications on mobile and handheld devices, enabling developers to build a single application binary and deploy it unmodified to all supported operating systems and devices. “We are hugely excited to be adding iPhone as a supported platform within Airplay”, said Alex Caccia, CEO Ideaworks3D. “Apple’s iPhone and App Store present an enormous opportunity for mobile, handheld and console game publishers looking to distribute directly to consumers. Airplay is now fully optimised for Apple’s platform, providing developers a console-quality art and code development pipeline that makes it really cost-effective for developers to create amazing games for iPhone. Using Airplay, publishers can then increase their return–on-investment by deploying to all other major mobile operating systems globally, without having to allocate further budget to port between those platforms and handsets”.
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| Monday, July 28, 2008 |
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Vivante’s OpenGL® ES 2.0 Conformance Submission First to Support Depth Texture Extension
By Thanh Nguyen @ 10:21 AM
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SUNNYVALE, California (July 28, 2008) – Vivante Corporation today announced that it has become the first OpenGL® ES 2.0 3D graphics technology provider to submit conformance results that include the Depth Texture extension (OES_depth_texture). OpenGL ES 2.0, an industry-specified fully programmable application programming interface (API), enables rapid rendering of cutting-edge 3D graphics for consumer electronics devices like high definition home entertainment, cell phones and cameras as well as navigation and automotive applications.
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| Wednesday, June 25, 2008 |
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Digital Airways makes 3D mobile graphics a reality
By Thanh Nguyen @ 6:44 AM
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Mobile user experience software specialist, Digital Airways, introduces Kaleido 3D, an advanced graphic rendering solution for mobile phones. Building on the Kaleido UI software solution, Kaleido 3D allows 2G and 3G handsets manufacturers to create full 3D user interfaces quickly and cost effectively.
Taking advantage of the OpenGL-ES standard, Kaleido 3D responds to handset manufacturers’ challenges in developing sophisticated 3D graphics for user interfaces and product positioning by providing a multi-platform UI framework and a library of pre-integrated customizable functions all aimed at simplifying the creation of such UIs. These functions can be used as is, or rapidly extended to create any sort of innovative animation. The solution takes full advantage of platform resources such as graphic accelerator, 2D/3D engines, as well as image codecs.
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| Tuesday, June 24, 2008 |
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Sun Microsystems to Leverage HI CORPORATION's MascotCapsule® 3D
By Thanh Nguyen @ 10:13 AM
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HI CORPORATION (Headquarters: Meguro-ku, Tokyo; President and CEO: Kazuo Kawabata hereinafter "HI" today announced that Sun Microsystems, Inc. and HI are working together to deliver mobile solutions based on the MascotCapsule 3D rendering engine. Sun and HI plan to offer HI CORPORATION's MascotCapsule 3D engine to mobile customers along with Sun's Java Platform Micro Edition (Java ME) implementation.
Under terms of this agreement, HI will optimize its MascotCapsule series starting with V4 (*1) with API (*2) supporting JSR184 (*3), followed by JSR239 and JSR297 (*3).
"3D content is increasingly needed to create compelling user experiences across mobile devices. We are pleased that HI's 3D technology will be optimized for Java ME mobile graphics APIs and that Sun and HI will be able to offer this solution jointly to our customers,” said Eric Klein, vice president of Java marketing at Sun.
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| Friday, March 28, 2008 |
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Innaworks Announces Java Development Solution for iPhone
By Thanh Nguyen @ 8:54 AM
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Technology Enables Development of Immersive iPhone Games Using Java ME
Innaworks™, a premier provider of development tools for the mobile game and application industry, today announced the beta program for alcheMo™ for iPhone, the newest addition to its successful alcheMo family. alcheMo for iPhone is designed for simultaneous Java ME and iPhone development. Initially targeted at game publishers, alcheMo for iPhone is fully automated and designed to instantly port a standard Java Platform, Micro Edition (Java ME) mobile game to iPhone and iPod touch without the need for further manual adjustments. Innaworks will showcase its products in booth 1557 at the CTIA Conference, being held 1-3 April in Las Vegas.
iPhone and iPod touch have sparked the imagination of game developers; the mobile game industry is already feeling their impact. However it remains a fact today that Java ME is commercially the most significant mobile platform. To maximize market availability, mobile game publishers and developers must make their content available on multiple mobile platforms. With the addition of alcheMo for iPhone, the alcheMo product family allows you to address iPhone, BREW and Java ME with a single code base. alcheMo for iPhone is an effective method to develop immersive and high-performance native iPhone games in Java while taking advantage of the iPhone's accelerometer and multi-touch features.
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| Wednesday, February 13, 2008 |
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