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Entries for the 'Mobile 3D Devices' Category
| Friday, October 10, 2008 |
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KDDI's First 3D Mobile Phone LCD Screen
By Thanh Nguyen @ 4:59 AM
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This unique 3D LCD display is designed for mobile phones that are capable of showing still images and video in 3D.
By using two separate LCD displays, the images are interlaced and projected on two separate LCD screens. One display outputs an image for the left eye, while the other outputs an image for the right eye.
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| Tuesday, June 24, 2008 |
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Sun Microsystems to Leverage HI CORPORATION's MascotCapsule® 3D
By Thanh Nguyen @ 10:13 AM
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HI CORPORATION (Headquarters: Meguro-ku, Tokyo; President and CEO: Kazuo Kawabata hereinafter "HI" today announced that Sun Microsystems, Inc. and HI are working together to deliver mobile solutions based on the MascotCapsule 3D rendering engine. Sun and HI plan to offer HI CORPORATION's MascotCapsule 3D engine to mobile customers along with Sun's Java Platform Micro Edition (Java ME) implementation.
Under terms of this agreement, HI will optimize its MascotCapsule series starting with V4 (*1) with API (*2) supporting JSR184 (*3), followed by JSR239 and JSR297 (*3).
"3D content is increasingly needed to create compelling user experiences across mobile devices. We are pleased that HI's 3D technology will be optimized for Java ME mobile graphics APIs and that Sun and HI will be able to offer this solution jointly to our customers,” said Eric Klein, vice president of Java marketing at Sun.
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| Friday, May 23, 2008 |
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On Google's Mobile Platform "Android," Maximum 400 Users Can simultaneously access, eclipsing Second Life
By Thanh Nguyen @ 7:51 AM
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On Google's Mobile Platform "Android," Maximum 400 Users Can simultaneously access, eclipsing Second Life! TOKYO, May. 20 eitarosoft, inc. today announced that they have successfully developed a 3D virtual world service on Google's platform "Android". The conventional 3D virtual world service required the use of a very high-specific PC, but Android-mounted mobile devices will enable users to enjoy the 3D virtual world service with commonly available PCs because of the mobility and accessibility. The 3D virtual world realized on Android permits the functions as follows: *Actual video scenes on Android can be seen by accessing the URL below. http://www.eitarosoft.co.jp/
Simultaneous accessibility exceeds that of Second Life
The PC-based service "Second Life" can only accept a limited number of simultaneous users, but the Android version of 3D virtual world content allows a maximun 400 people to simultaneously access a virtual town within the service.
Abundant chat features by using avatars
As a communication tool between users, there are unique chat features such as "Area Chat" which enables users to chat with people around themselves, and "Dual Chat" that permits a one-on-one chat by using their own avatars. And the "Dual Chat" feature, using 3D avatars, makes it possible to control actions and expressions, permitting more emotional appeals than text-only messages.
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| Tuesday, April 01, 2008 |
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Unity 3D Engine To Support iPhone
By Thanh Nguyen @ 7:26 AM
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Unity Technologies, a 3D game development tool provider for creating console-quality games for the desktop and Web, today announced that the company will support game development for the popular iPhone platform.
The Unity engine is the core technology that facilitates visually rich, engaging 3D game play, whether it's on a traditional desktop, or on the Web at major gaming sites like shockwave.com, or now on the world's leading mobile device - the iPhone.
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| Monday, February 25, 2008 |
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ARM Leads The Mobile Market Into Console-Quality 3D Gaming
By Thanh Nguyen @ 7:45 AM
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ARM expands its graphics stack with Mali-JSR297 software for graphics acceleration on a wide range of next-generation mobile devices
CAMBRIDGE, UK – Feb. 20, 2008 – ARM [(LSE:ARM)]; (Nasdaq:ARMHY)] today announced at the Game Developers’ Conference, San Francisco, Calif., the ARM® Mali-JSR297™ software for 3D graphics, the first product to enable developers of Java applications to take advantage of the latest hardware graphics features found in OpenGL ES 2.0 graphics processing units (GPUs), such as the ARM Mali200™ GPU. With the established Mali-JSR184 software (formerly Swerve Client), ARM is uniquely positioned to offer a complete software and hardware graphics stack and is one of the leading suppliers of middleware that enable 3D graphics to be used in Java games. Ericsson Mobile Platforms are the lead Partner for the Mali-JSR297 software, complementing the Mali200 GPU and ARM graphics middleware in the groundbreaking HSPA-enabled mobile platform, U500, bringing console class gaming to 2009 feature phones.
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| Saturday, January 05, 2008 |
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Linux phone to slam dunk upgrade at CES, Google Android on the bench
By Thanh Nguyen @ 6:44 AM
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OpenMoko has announced an upgrade to its Linux-powered mobile phone and plans to present the device at CES. That’s a slap in the face for open source competitor Google Android, which is still in development.
In its announcement, OpenMoko writes “. . . at CES we will formally preview GTA02 to the public. We are doing this at an invitation-only media event, and not the general show floor.”
The GTA02 model was renamed FreeRunner and according to OpenMoko will be “previewed at CES and ship later this spring– first to developers and then to end users as software for the new hardware features becomes available.”
OpenMoko may be looking to build a larger community of Linux software developers as it begins to to make its phone consumer-friendly.
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| Friday, January 04, 2008 |
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Google-powered mobile phones to make a February debut?
By Thanh Nguyen @ 10:45 AM
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First came the fervent and persistent rumours of a Google mobile phone.
Then, just six short weeks ago, the search supremo (and just-about-everything-else-online supremo) announced there would not be a ‘Google phone' per se, but rather dozens of them from a raft of mobile manufacturers, and all built on an open Linux-based mobile phone platform named Android.
Now things are picking up steam, with Gizmodo posting a snap of one of the rumoured score of prototype phones circulating around the Googleplex and in the r&d labs of the mobile makers.
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