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Entries for the 'Mobile 3D General' Category
| Friday, October 10, 2008 |
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KDDI's First 3D Mobile Phone LCD Screen
By Thanh Nguyen @ 4:59 AM
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This unique 3D LCD display is designed for mobile phones that are capable of showing still images and video in 3D.
By using two separate LCD displays, the images are interlaced and projected on two separate LCD screens. One display outputs an image for the left eye, while the other outputs an image for the right eye.
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| Wednesday, August 13, 2008 |
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Ideaworks3D announces Airplay SDK supports iPhone
By Thanh Nguyen @ 10:34 AM
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Ideaworks3D Ltd, developer of the crossplatform Airplay™ SDK for advanced native mobile games and applications, today announced that Airplay SDK now supports Apple’s iPhone and iPod Touch.
Airplay is a unique cross-platform technology for creating best-in-class native applications on mobile and handheld devices, enabling developers to build a single application binary and deploy it unmodified to all supported operating systems and devices. “We are hugely excited to be adding iPhone as a supported platform within Airplay”, said Alex Caccia, CEO Ideaworks3D. “Apple’s iPhone and App Store present an enormous opportunity for mobile, handheld and console game publishers looking to distribute directly to consumers. Airplay is now fully optimised for Apple’s platform, providing developers a console-quality art and code development pipeline that makes it really cost-effective for developers to create amazing games for iPhone. Using Airplay, publishers can then increase their return–on-investment by deploying to all other major mobile operating systems globally, without having to allocate further budget to port between those platforms and handsets”.
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| Monday, July 28, 2008 |
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Vivante’s OpenGL® ES 2.0 Conformance Submission First to Support Depth Texture Extension
By Thanh Nguyen @ 10:21 AM
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SUNNYVALE, California (July 28, 2008) – Vivante Corporation today announced that it has become the first OpenGL® ES 2.0 3D graphics technology provider to submit conformance results that include the Depth Texture extension (OES_depth_texture). OpenGL ES 2.0, an industry-specified fully programmable application programming interface (API), enables rapid rendering of cutting-edge 3D graphics for consumer electronics devices like high definition home entertainment, cell phones and cameras as well as navigation and automotive applications.
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| Wednesday, June 25, 2008 |
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Digital Airways makes 3D mobile graphics a reality
By Thanh Nguyen @ 6:44 AM
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Mobile user experience software specialist, Digital Airways, introduces Kaleido 3D, an advanced graphic rendering solution for mobile phones. Building on the Kaleido UI software solution, Kaleido 3D allows 2G and 3G handsets manufacturers to create full 3D user interfaces quickly and cost effectively.
Taking advantage of the OpenGL-ES standard, Kaleido 3D responds to handset manufacturers’ challenges in developing sophisticated 3D graphics for user interfaces and product positioning by providing a multi-platform UI framework and a library of pre-integrated customizable functions all aimed at simplifying the creation of such UIs. These functions can be used as is, or rapidly extended to create any sort of innovative animation. The solution takes full advantage of platform resources such as graphic accelerator, 2D/3D engines, as well as image codecs.
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| Tuesday, June 24, 2008 |
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Sun Microsystems to Leverage HI CORPORATION's MascotCapsule® 3D
By Thanh Nguyen @ 10:13 AM
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HI CORPORATION (Headquarters: Meguro-ku, Tokyo; President and CEO: Kazuo Kawabata hereinafter "HI" today announced that Sun Microsystems, Inc. and HI are working together to deliver mobile solutions based on the MascotCapsule 3D rendering engine. Sun and HI plan to offer HI CORPORATION's MascotCapsule 3D engine to mobile customers along with Sun's Java Platform Micro Edition (Java ME) implementation.
Under terms of this agreement, HI will optimize its MascotCapsule series starting with V4 (*1) with API (*2) supporting JSR184 (*3), followed by JSR239 and JSR297 (*3).
"3D content is increasingly needed to create compelling user experiences across mobile devices. We are pleased that HI's 3D technology will be optimized for Java ME mobile graphics APIs and that Sun and HI will be able to offer this solution jointly to our customers,” said Eric Klein, vice president of Java marketing at Sun.
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| Friday, May 23, 2008 |
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On Google's Mobile Platform "Android," Maximum 400 Users Can simultaneously access, eclipsing Second Life
By Thanh Nguyen @ 7:51 AM
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On Google's Mobile Platform "Android," Maximum 400 Users Can simultaneously access, eclipsing Second Life! TOKYO, May. 20 eitarosoft, inc. today announced that they have successfully developed a 3D virtual world service on Google's platform "Android". The conventional 3D virtual world service required the use of a very high-specific PC, but Android-mounted mobile devices will enable users to enjoy the 3D virtual world service with commonly available PCs because of the mobility and accessibility. The 3D virtual world realized on Android permits the functions as follows: *Actual video scenes on Android can be seen by accessing the URL below. http://www.eitarosoft.co.jp/
Simultaneous accessibility exceeds that of Second Life
The PC-based service "Second Life" can only accept a limited number of simultaneous users, but the Android version of 3D virtual world content allows a maximun 400 people to simultaneously access a virtual town within the service.
Abundant chat features by using avatars
As a communication tool between users, there are unique chat features such as "Area Chat" which enables users to chat with people around themselves, and "Dual Chat" that permits a one-on-one chat by using their own avatars. And the "Dual Chat" feature, using 3D avatars, makes it possible to control actions and expressions, permitting more emotional appeals than text-only messages.
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| Saturday, April 12, 2008 |
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Orange Offers 3DVU's 3D Image Navigation Application, Navi2Go
By Thanh Nguyen @ 3:35 AM
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3DVU the premier global provider of 3D Image Navigation and Location Services announces product launch with wireless operator, Orange UK (17 million mobile customers) to provide Navi2Go, the one of a kind offboard 3D image navigation solution, to a range of Windows Mobile devices for the most intuitive and efficient navigation in the mobile industry. As of today, Navi2Go UK is available for a four month introductory subscription of 15.00GBP on Orange's shop under the Travel section, http://shop.orange.co.uk.
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| Tuesday, April 01, 2008 |
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Unity 3D Engine To Support iPhone
By Thanh Nguyen @ 7:26 AM
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Unity Technologies, a 3D game development tool provider for creating console-quality games for the desktop and Web, today announced that the company will support game development for the popular iPhone platform.
The Unity engine is the core technology that facilitates visually rich, engaging 3D game play, whether it's on a traditional desktop, or on the Web at major gaming sites like shockwave.com, or now on the world's leading mobile device - the iPhone.
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| Saturday, March 29, 2008 |
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Glu Mobile Secures Superscape
By Thanh Nguyen @ 7:18 AM
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Mobile gaming giant Glu Mobile has raised financial expectations as it closes its acquisition of competitor Superscape.
As of March 20, Glu Mobile has obtained 92.97 percent of all Superscape Group plc shares in the market as part of its tender offer for the company. Glu Mobile anticipates an increase of $12 million in next year's revenue thanks to the Superscape deal, an additional cent on top of its earnings-per-share number. In February, expected earnings for 2008 were between $83.0 million and $87.0 million, so the acquisition could raise corporate revenues to a little under $100 million.
Greg Ballard, president and chief executive officer, Glu, commented, "We're excited to be joining forces with Superscape, a pioneer in the mobile games industry. Superscape's strong heritage in 3D technology, high-quality original titles and innovative white label programs complement our existing world-class operations. This acquisition is an important achievement in becoming the leading mobile games publisher in the world."
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| Friday, March 28, 2008 |
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Innaworks Announces Java Development Solution for iPhone
By Thanh Nguyen @ 8:54 AM
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Technology Enables Development of Immersive iPhone Games Using Java ME
Innaworks™, a premier provider of development tools for the mobile game and application industry, today announced the beta program for alcheMo™ for iPhone, the newest addition to its successful alcheMo family. alcheMo for iPhone is designed for simultaneous Java ME and iPhone development. Initially targeted at game publishers, alcheMo for iPhone is fully automated and designed to instantly port a standard Java Platform, Micro Edition (Java ME) mobile game to iPhone and iPod touch without the need for further manual adjustments. Innaworks will showcase its products in booth 1557 at the CTIA Conference, being held 1-3 April in Las Vegas.
iPhone and iPod touch have sparked the imagination of game developers; the mobile game industry is already feeling their impact. However it remains a fact today that Java ME is commercially the most significant mobile platform. To maximize market availability, mobile game publishers and developers must make their content available on multiple mobile platforms. With the addition of alcheMo for iPhone, the alcheMo product family allows you to address iPhone, BREW and Java ME with a single code base. alcheMo for iPhone is an effective method to develop immersive and high-performance native iPhone games in Java while taking advantage of the iPhone's accelerometer and multi-touch features.
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| Monday, February 25, 2008 |
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ARM Leads The Mobile Market Into Console-Quality 3D Gaming
By Thanh Nguyen @ 7:45 AM
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ARM expands its graphics stack with Mali-JSR297 software for graphics acceleration on a wide range of next-generation mobile devices
CAMBRIDGE, UK – Feb. 20, 2008 – ARM [(LSE:ARM)]; (Nasdaq:ARMHY)] today announced at the Game Developers’ Conference, San Francisco, Calif., the ARM® Mali-JSR297™ software for 3D graphics, the first product to enable developers of Java applications to take advantage of the latest hardware graphics features found in OpenGL ES 2.0 graphics processing units (GPUs), such as the ARM Mali200™ GPU. With the established Mali-JSR184 software (formerly Swerve Client), ARM is uniquely positioned to offer a complete software and hardware graphics stack and is one of the leading suppliers of middleware that enable 3D graphics to be used in Java games. Ericsson Mobile Platforms are the lead Partner for the Mali-JSR297 software, complementing the Mali200 GPU and ARM graphics middleware in the groundbreaking HSPA-enabled mobile platform, U500, bringing console class gaming to 2009 feature phones.
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| Wednesday, February 13, 2008 |
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| Saturday, February 02, 2008 |
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Alawar NewEdge Mobile and Superscape bringing high-end games to the Russian market
By Thanh Nguyen @ 6:28 AM
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Alawar NewEdge Mobile, a leading Russian publisher of mobile games, today announced a distribution agreement and the start of a long-term partnership with Superscape, a top global publisher of 3D mobile games.
Superscape has earned critical acclaim for its games, which were developed and published in close cooperation with such entertainment giants as 20th Century Fox, Universal Studios, Sony Pictures Mobile and Global Wireless Entertainment. Superscape’s current portfolio includes such famous branded titles as Alien vs. Predator, Ali Boxing, AMF Bowling, Andretti Racing, Balls of Fury, Ducati Extreme, The Elder Scrolls — Oblivion and Fight Club.
Games published by Superscape are available for download from more than 40 network carriers around the world. These innovative releases played a key role in the promotion of the entertainment capabilities of 3G mobile networks, and today, Superscape’s games are regarded as an integral part of many new mobile services, including Vodafone Live on 3G and Verizon.
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