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Thursday, July 03, 2008
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M3GToolkit
M3GToolkit is a set of utilities to process M3G files (JSR 184: Mobile 3D Graphics API).
It can convert different 3d file formats (3ds, max, obj, ...) to m3g, and manage the different properties for customize the render in the mobile. Also it optimize m3g files to get smaller files and consequently faster load.
The generated m3g files can be watched at mobile with a small application included. Read more..

MascotCapsule SDK
MascotCapsule® is an embedded real-time software 3D rendering engine
that runs on mobile phones and a variety of devices such as handheld games,
PDAs, audio-video players, car navigation systems, etc. 
MascotCapsule Developer Network (MCDN) provides the latest information
for developing applications that use MascotCapsule. It also provides
development tools, documents, tutorials, etc., all free of charge. Read more..

M3GExport 
M3GExport enables developers to export complex 3D animated scenes from Maya® directly to Mobile 3D Graphics file format (M3G), the emerging 3D file format for mobile 3D games. Read more..

JBenchmark3D
JBenchmark3D - the leading performance measurement tool for mobile 3D graphics, M3GExport lets use sophisticated features of M3G format like skeletal animation, morphing meshes, triangle stripping and other useful optimisations. Read more..

GLBenchmark
Compared to the fixed pipelines of former mobile 3D environments, OpenGL ES 2.0 creates unlimited possibilities for embedded developers through programmable shader technology. OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems. Read more..

 

 

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